DIGITAL ARTIST: STEVE STONE

Computer Arts LogoThe following article appeared in Issue Five of Future Publishing's Computer Arts (Jan/Feb 1997).

This March, Steve Stone started Sheffield-based Nexus DNA, producing computer-generated creatures for posters, flyers, bank logos, magazines and computer games. Nexus DNA's work has featured at various London nightclubs. In addition to all that Nexus has recently been approached by Imperium Games to do some work for a roleplaying game with a working title of Zero, due for release in spring 1997. In just a few months Steve, along with two part-time finishing artists, has produced and impressive body of work in a number of market places - the Nexus name is in demand.


Computer Arts Nexus image
The Cybermask face which originates from a photo of a mannequin taken from a shop window, and the engine parts are derived from a motorbike. Fossils and bones have been scanned in and used as background textures.


After gaining a degree in Fine Art from Trent Polytechnic, during which he specialised in film and animation, Steve made an independent surrealist, black and white film called Where is She Babe? He became increasingly drawn to the music scene during the 80's and was soon art directing raves, co-ordinating all aspects of design, film and video for these large events. In 1994 Steve's success in art direction took him to San Francisco, where he oversaw the design of several gatherings. It was during this time that Steve's fascination with computer systems developed - a discovery that was to evolve into the Nexus DNA project.


Running Photoshop and 3D Studio on a Pentium Pro, and with help of hardware and Internet design specialist Techno Phobia Ltd, Steve manipulates a number of scanned photographs for each image (Steve takes his camera with him everywhere). Steve has always used PCs, finding them faster pound-for-pound than Macs, and wants to get involved with Lightwave 5. Another logical purchase for Nexus is a digital camera, and that will no doubt find its way on to the company's Christmas list.


Cosmos image
Cosmos Machine is derived from a sculpture of a clockwork universe. Steve photographed the sculpture, scanned his prints and then imported textures from planet photos. The textures were difficult to merge because the various sources had different light conditions.


Although most of these images comprise many different manipulated scans, Steve is not interested in montage. The aim is to create a seamless cohesive picture, the power of which is always greater than the sum of its parts. Steve's cyborg output is predominantly female. This is not, however, a politically-correct stance, rather it arises from boredom with predictable male power figures. Steve explains that: "The images are about the evolution of something extraordinary that could exist, hence the Nexus logo statement: DIGITAL LIFEFORM INCUBATION. Nexus is a word that describes things coming together in a group that don't necessarily belong, but when they do the result can be an image that holds awesome power and beauty. The result can be frightening, beauty will often hold terror within it. I would like people to want to walk into some of the images, though I admit it would take a strong stomach to enter some of them."


HR Giger's influence is easily identifiable in Steve's mechanical, intestinal, imagery, as is his interest in all things surreal. Other sources of inspiration include Terry Gilliam's animation's, the film Brazil and computer artist buggy G Riphead (who you might remember from Computer Arts issue two). Buggy's work appeals to Steve's fascination with a naturalistic approach and his desire to make something that, "looks like it exists. I want the images to be a window on to something real."


Nexus DNA's work can be seen in London nightclubs, on computer game packaging and on posters sold in HMV, Virgin and Our Price. They also showed at theEuroGenCon roleplaying convention, and there are now plans for a Web site.

Silverborg

Silverborg, is for an A1 poster which has been distributed worldwide. This started life as a photograph of a bronze muscular torso, which Steve scanned in and imported into Photoshop. He used various textures on the bones and muscles, and reshaped them. Although Steve has saved up to 40 different versions of the image there are only four or five layers - Steve works on a few layers, then flattens, then saves. The image took a fortnight to complete, albeit with a number of other projects on the go at the same time.

 

 

Cyberkillers

This poster, Cyberkillers, is also distributed world-wide. The original photos were of military equipment, which were manipulated in Photoshop. Steve started by developing a head for the image, for which he used a camera lens: "It's the best place to start in establishing an identity for a creature design". For a while the central cyborg stood alone, but as Steve explains, "the paint's never dry on an image," and later the other two figures materialised. The image consists of about 40 different source images, 12 for the head alone. The background smoke was taken from a photograph of the Sheffield skyline.

 

 

Liberty

Liberty is another A1 poster image, but this one was a simpler affair taking three days to achieve. Again, the poster was rendered in low-res black and white before the final decision for the image was made. It is an example of Steve's interest in powerful female figures.

 

 

Nexus Egg

The Nexus Egg has been doctored using a piece of leapardskin, and the rocks were photographed at a Cornwall beach. Steve photographed the sun pouring through a black Lake District sky, producing an effect which eventually formed the sky.

 

 

Warbird

Warbird is part of the package for Gremlin's Sandwarriors. Thirty or more images have been added to the original photo of the plane, and the background originates from a photo of a sunset. Steve spends a lot of time finding the central hook to a picture, and altogether this image took at least 100 hours to finish.

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